﻿using UnityEngine;
using System.Collections;

public class SppWebData  {
	public byte[] bytes;
	public string text;
	public string error;
	public string url;

	public SppWebData(WWW web) {
		bytes = web.bytes; 
		text = web.text;
		error = web.error;
		url = web.url;
	}

	public SppWebData(string fileName, byte[] data) {
		bytes = data; 
		text = null;
		error = null;
		url = fileName;
	}
	
	private SppWebData() {
	}
}
