﻿using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Spinner : MonoBehaviour {
	public float animationSpeed = 1f;
	private float zAngle = 0;
	private int displayAngle;


	// Update is called once per frame
	void Update () {
		zAngle -= (360f * animationSpeed*Time.deltaTime);
		zAngle = zAngle % 360;
		displayAngle = (int)(zAngle / 30) * 30;
		transform.localRotation = Quaternion.Euler (0f, 0f, displayAngle);
	}
}
