﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class SppMenuEntry  {
	public string name;
	public string image;
	public string url;
	public Texture2D tex;
	public GameObject go;
	public Material bg;
	public Material fg;
	public Material txt;
	public string server;
	public string catalog;
	public string order_script = "";
	public string order_mail = "";
	public bool requiresMailAddresses = true;
	public bool canPurchase = false;
	// toolkit data
	public bool toolkit = false;
	public string projectName="";
	public string category="";

}

